Added a new material setting that causes lighting to interact with backfaces. GI: Support for double sided materials in Progressive Lightmapper.GI: Added support for baked LODs in Progressive Lightmapper.Editor: Experimental feature : retained-mode UI system for the Editor (UI Elements).Editor: Added new ArcHandle class in to interactively edit arcs in the Scene View.In-Progress allows developers using Unity Collaborate to see who else on their team has made local changes to a Scene or Prefab before those changes have been published. It is intended to replace the current workflow of selecting assets and setting their Asset Bundle manually in the inspector. This tool enables the user to view and edit the configuration of Asset Bundles for their Unity project. Build Pipeline: The Asset Bundle Browser comes out of beta with Unity 2017.1.
Audio clips are now enabled in Timeline, using a scheduling API. Audio: Timeline Editor Audio Track support.Audio: Added support for ambisonic audio clips and ambisonic decoder plugins.Contextual menus added to all animatable properties in the inspector. Separate Recording and Preview modes in the Animation Window. Animation: Manual Keyframing Workflow.Mask Sprites in world space using the new SpriteMask component.
With it comes new and improved workflows that gives the developer more control on how to pack sprites and use them at runtime.
This is due to driver issues, so the problem will be addressed via a driver update, independently of Unity releases. xR: Rendering problems on Pixel Daydream when using 4x or 8x MSAA with single-pass stereo.GI: Lit clustering debug visualization does not show (to be fixed in patch) (911953).Audio: On Windows, AudioSource attached to VideoPlayer produces choppy sound when game iterations are overrunning.Notas sobre la versiĆ³n 2017.1.0f3 Release Notes (Full, diff from f2 at end) Known Issues